Devil May Cry 4 Pixel Shader 2.0 Patch

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It is updated as new information is uncovered in the public, so visit often if you wish to keep up to date on the latest secrets. Please link to this webpage rather than copy the contents. And do remember that the ads support this page so visit them if they interest you. Note that this page is part of a collection of secrets to various hardware. Feel free to read other technology SECRETS by visiting the menu at the top of this page. PS3 Model Differences. The following chart describes the basic differences between various PS3 model numbers. The chart is broken up into two parts. The first part lists the prefix, while the second part lists the suffix. Combining prefix and suffix allows you to arrive at an actual PS3 model number. Note that although the harddrive capacity and memory card readers are missing in some models, you can upgrade or add the capability later. Unimportant cosmetic variations like color, chrome trim and exact location of ports are not included. Note that for Other. OS, it was disabled in firmware 3. In the chart below, combining the yellow parts produces an actual PS3 model number. Fat ModelPrefixRegionSuffixHarddrive. HDMICECOther. OSPS2 Mode. SA CDWi. Fi. 80. CellRSXWattsMAXUSBPorts. Flash. Readers. Release. CECHA0. 0 0. 1 0. GBNo. Yes. Hardware. Yes. Yes. 90nm9. Yes. CECHB0. 0 0. 1 0. GBNo. Yes. Hardware. Yes. No. 90nm9. 0nm. No. 82. 00. 6 42. CECHC0. 2 0. 3 0. GBNo. Yes. Software. Yes. Yes. 90nm9. Yes. CECHE0. 1 0. 5 0. GBNo. Yes. Software. Fifa 13 Skachat. Yes. Yes. 90nm9. Yes. CECHG0. GBNo. Yes. No. No. Yes. 65nm9. No. 102. 00. 7CECHH0. GBNo. Yes. No. No. Yes. 65nm9. 0nm. No. CECHJ0. GBNo. Yes. No. No. Yes. 65nm6. No. 82. 00. 8CECHK0. GBNo. Yes. No. No. Yes. 65nm6. 5nm. No. CECHL0. GBNo. Yes. No. No. Yes. 65nm6. No. 82. 00. 8CECHM0. GBNo. Yes. No. No. Yes. 65nm6. 5nm. No. CECHP0. GBNo. Yes. No. No. Yes. 65nm6. No. 102. 00. 8CECHQ0. GBNo. Yes. No. No. Yes. 65nm6. 5nm. No. Slim ModelPrefixRegionSuffixHarddriveAppendixHDMICECOther. OSPS2 Mode. SA CDWi. Prensa Regular Font. Fi. 80. 2. 1. 1bg. CellRSXWattsMAXUSBPorts. Flash. Readers. Release. CECH 2. 00. 0 0. A1. GBB2. 50. GBYes. No. No. No. Yes. 45nm6. No. 92. 00. 9CECH 2. A1. 20. GBB2. 50. GBYes. No. No. No. Yes. 45nm4. 0nm. No. CECH 2. A1. 60. GBB3. GBYes. No. No. No. Yes. 45nm4. 0nm. No. CECH 3. A1. 60. GBB3. GBYes. No. No. No. Yes. 45nm4. 0nm. No. Super. Slim ModelPrefixRegionSuffixHarddriveAppendixHDMICECOther. OSPS2 Mode. SA CDWi. Fi. 80. 2. 1. 1bgn. CellRSXWattsMAXUSBPorts. Flash. Readers. Release. CECH 4. 00. 0 0. A1. GBB2. 50. GBC5. GBYes. No. No. No. Yes. 32nm2. No. 82. 01. 2Note that the PS3 model number prefix from above needs a two digit region number suffix appended at the end to designate a region. For the PS3 Slim, an additional letter appendix is added to the end of the model number to designate harddrive size. From the chart above you can see that CECHJ, CECHM, and CECHQ were only released to a few regions. They are extremely rare, so for console collectors they may be considered to be more valuable. The PS3 Slim models uses PSP model naming nomenclature, 1. PS3 Slim is CECH 2. A first generation Japanese 6. GB PS3 would thus be. CECHA0. 0, while the one in North America would be designated CECHA0. A second generation 1. GB Japanese PS3 Slim would be designated CECH 2. A, while the 1. 20. GB North American Slim PS3 would be designated CECH 2. A. Both are 1. 20. GB models because starting with the PS3 Slim, the harddrive size is designated by an appended letter after the region code in this case A1. GB, and B2. 50. GB. Note that although globally some PS3 share the same model prefixes, they are actually different because of their special support for their country and SDTV region NTSC or PAL, which the suffix code below delineates. Code SuffixRegion. First Release Date. First Model Released. SDTV Region. Blu ray Region. DVD Region. PS2 Region. PS1 Region. 00. Japan. Nov 1. 1, 2. 00. 6CECHA0. NTSCA2 NTSCNTSC JNTSC J0. North America. Nov 1. CECHA0. 1NTSCA1 NTSCNTSC UCNTSC US0. Australia New Zealand. Mar 2. 32. 3, 2. CECHC0. PALB4 PALPALPAL0. U. K. Ireland. Mar 2. CECHC0. 3PALB2 PALPALPAL0. Europe Middle East Africa. Mar 2. 32. 22. 3, 2. CECHC0. 4PALB2 PALPALPAL0. South Korea. Jun 1. CECHE0. 5NTSCA3 NTSCNTSC JNTSC J0. Singapore Malaysia. Mar 0. 7, 2. 00. 7CECHA0. NTSCA3 NTSCNTSC JNTSC J0. Taiwan. Nov 1. 7, 2. CECHA0. 7NTSCA3 NTSCNTSC JNTSC J0. Russia India. Apr 2. CECHC0. 8PALC5 NTSCPALPALPAL0. China. PALC6 NTSCPALNTSC CNTSC J1. Mexico Brazil. Aug 2. CECHE1. 1NTSCA4 NTSCNTSC UCNTSC US1. Hong Kong. Nov 1. CECHA1. 2NTSCA3 NTSCPALNTSC JNTSC JBlu ray, DVD, PS3, PS2, and Play. Station PSone compatibility. The above PS3 Model chart also displays the compatibility of PS3 with the various video and games formats. PS3 Game compatibility. PS3 games on Blu ray discs are not region locked, but they are released and labelled with numerical regions codes which seems to match DVD region codes. Any PS3 game from any region will play in any PS3. However, there is the special situation when you try to play back the game in Standard Definition. If the PS3 game only has Standard Definition and Enhanced Definition for either PAL 5. NTSC 4. 80i and 4. PS3 must have the. Standard Definition and Enhanced Definition format support, or you wont be able to play it. This is not. a problem if you play the game in High Definition 7. Blu ray game region games if the publisher decides to do so. All PS3 games have a serial number containing a four character prefix. The following are the common prefix for PS3 games Prefix. Description. BCASFirst Party, Asia. BCJSFirst Party, Japan. BLASThird Party, Asia. BLJMThird Party, Japan. BLJSThird Party, Japan. BCUSFirst Party, USBLUSThird Party, USBCESFirst Party, Europe. BLESThird Party, Europe. The first letter indicates the storage format. Normally, it is B for Blu ray disc format. Other formats may include S DVD. The second letter indicates if the game is first party C Sony, or licensed from third party L others. Download Game Crysis 1 Full. The third letter indicates AAsia, JJapan, UUnited States, or EEurope. The last letter indicates the type D Demo, S Game, M Note that for some third party games, Sony may take it and repackage with appropriate material for other territories, thus the game become first party as well. PS2 Game compatibility. For PS2 mode compatibility, PS3 models having the Graphics Synthesizer GS chip is required, and models having an extra Emotion Engine EE chip have even better compatibility with PS2 games. PS3 models having the extra EE chip uses PS2 hardware emulation, while those without uses PS2 software emulation. Later PS3 models that dont even have the Graphics Synthesizer chip meant no PS2 compatibility at all hardware or software. PS2 games are divided into four main regions NTSC J, NTSC UC, NTSC C, PAL and two formats NTSC or PAL locked. Note that the PS2 game discs can be single or double layer, although there are very few dual layer PS2 games like Metal Gear Solid 2 Substance. The PS3 supports both. PS1 Game compatibility.